Bullet and Ogre Terrain

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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Brutal
Posts: 14
Joined: Mon Jul 26, 2010 8:03 am

Bullet and Ogre Terrain

Post by Brutal »

Hello,

I was wondering if anyone has had any success with bullet's btHeightfieldTerrainShape and the new ogre terrain. I found these forum threads over at Ogre, but I figured I would check here as well. Doing it when the terrain is loaded from an image is not a problem, but creating it from the data imported from a .dat file is quite a bit different. Any help would be great, thanks!

http://www.ogre3d.org/forums/viewtopic. ... 56#p404356
http://www.ogre3d.org/addonforums/viewt ... 12&t=13113
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