bullets physics and the BlenderGameEngine

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
zynischen
Posts: 1
Joined: Mon Aug 23, 2010 7:07 am

bullets physics and the BlenderGameEngine

Post by zynischen »

is it possible to change the direction of the force of gravity from the normal down the z axis to the center of the 3d enviroment (x=0 y=0 z=0)

i know i haven't explained it very well but i hope someone under stands
toxik
Posts: 11
Joined: Fri Mar 05, 2010 11:28 am

Re: bullets physics and the BlenderGameEngine

Post by toxik »

zynischen wrote:is it possible to change the direction of the force of gravity from the normal down the z axis to the center of the 3d enviroment (x=0 y=0 z=0)

i know i haven't explained it very well but i hope someone under stands
Gravity force can only have one direction in space, but i mean you need another force field, something like: newton, drag or radial field.