Collada import

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
Washpudha
Posts: 1
Joined: Mon Jul 13, 2009 7:55 am

Collada import

Post by Washpudha »

Hi everyone,

i got a problem with the COLLADA importer.
I've got a Blender-generated COLLADA, i changed the axis via a little PERL script for Bullet is using different axis-orientation than Blender.
The scene is very simple, just a groundplate with two spheres and one box on it.
Physics is enabled.
The Problem is, when i import the scene, the shapes of the objects do not correspond to the shapes i drew in Blender.
Using the BasicDemo as core element of my code i get two boxes and one sphere.

Is there a tutorial how to do the modeling in Blender in a way that those thinks do not happen?
Or do i have to handle the drawing of objects in Bullet in an other way?

I'd be happy for any advice,

Thanks in advance.

Washpudha