Page 1 of 1

Soft Body Large Deformation

Posted: Thu Jun 11, 2015 5:24 pm
by apapaxionga
How to simulate large deformation in Bullet?

Bullet uses shape matching algorithm to control the deformation of volumetric model. Just like this:
pSoftBody->m_cfg.kMT=1;

However, this can not handle the deformation of long bar. Artefacts are obvious when fix one side of the bar, and rotate the other side.

How to add more cluster to shape matching as mentioned in paper "Meshless Deformations Based on Shape Matching" to simulate large deformation?