Bullet Physics can something like this?

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
Post Reply
AlexKJ
Posts: 1
Joined: Wed Mar 08, 2017 6:01 pm

Bullet Physics can something like this?

Post by AlexKJ » Wed Mar 08, 2017 6:14 pm

Vehicle Deformable Heightfield
https://www.youtube.com/watch?v=Mxv8ObEo2qU

susan123
Posts: 3
Joined: Sun Nov 20, 2016 8:47 am

Re: Bullet Physics can something like this?

Post by susan123 » Mon May 01, 2017 7:41 am

Link is not opening is my browser. I am using portable version of firefox!
tachophobiaipledges

gvx22
Posts: 2
Joined: Wed Sep 20, 2017 3:43 am

Re: Bullet Physics can something like this?

Post by gvx22 » Tue Oct 24, 2017 10:57 am

The link works fine for me. Try searching the title above the link on youtube, as the result would be the same vid. Anyway, great share!

ritzmax72
Posts: 3
Joined: Mon Apr 15, 2019 2:48 am

Re: Bullet Physics can something like this?

Post by ritzmax72 » Mon Apr 15, 2019 2:52 am

I have to experiment and check. But as far as my intuition goes it is minkowski substraction of two mesh with one mesh being rigid i.e the wheels. Bullet will return scaling factors I suppose and you will have to pass that information to your renderer and do appropriate texture manipulation. Hope this helps.

Post Reply