Bullet Physics Contest: Most Incredible Device wins PS3/Wii
Thanks a lot for the entries! There are not so many entries, but I'm happy with the quality of the video's I've seen so far.
Extension: you are allowed to make modifications/submit entries during the voting/review, until 9th of March.
Review and Voting
- * During Game Developers Conference, March 5-9 2007 San Francisco
* Review of submissions by professional game developers during this GDC
* Potential display at a booth on the conference
* Voting based on those reviews
* Results and winners will be announced Sunday 11 March 2007
Registration and submitting a machine:
Either send an email to firstname.lastname@example.org , or private message on this forum to 'Erwin Coumans' with:
1) Your firstname, lastname, country
2) Link to your Machine (.blend) or the .blend, or source code if you use Bullet with your own graphics engine
3) Youtube movie link or screenshot of your machine
Before reporting problems, please read those Physics Tips:
http://www.continuousphysics.com/mediaw ... ysics_Tips
Download Blender 2.43 RC3 here:
Physics testfiles 2.43 version 5:
http://www.continuousphysics.com/ftp/pu ... iles-5.zip
Lightmaps demos 2.43:
http://www.continuousphysics.com/ftp/pu ... psdemo.zip
Online Lightmap Tutorial or download zipped lightmap tutorial:
http://www.continuousphysics.com/ftp/pu ... al1707.zip
Graphics demos 2.43 (includes lightmap demos and 2.42 GLSL graphics shaders demos)
http://www.continuousphysics.com/ftp/pu ... eview1.zip
Linux/FreeBSD & other platforms: Blender 2.43 RC1 testbuild has most functionality. Otherwise build Blender using CVS.
Blender 2.43 RC3:
- no major changes
- upgraded to ColladaBlender 0.3.146
- minor changes to IpoActuator Play
- start of Bullet Physics Contest: Incredible Devices
- nothing new except for update to latest CVS and updated ColladaBlender to latest SVN 0.3.142 from sourceforge: http://www.sourceforge.net/projects/colladablender
- minor logic system update by Malachy, related to IPO actuator
- lightmaps (multi-uv)
- fixes in ipo actuator, network message sensor
- fixes in rigidbody constraints (copy of 2 bodies with rb constraints will let new constraint point to new bodies, instead of old)
- show physics visualization
- normalize hitnormal (fixes bullet-holes stretching in FPS template)
- quit/exit Blender key changed from Q to CRTL-Q
New in preview11b:
- fixed issues with the standalone player (caused crashes and issue with hierarchies)
New in preview 11
* attempt to fix Mac OS X mouselook
* updated physics constraint demos, including working gears
New in preview 10:
* Game Menu has a new option: Show Physics Visualization. This helps debugging physics / collision / deactivation issues.
* COLLADA Physics export fix
New in preview 9b:
- changed constraint axis GUI to accept degrees instead of radians. Also the step to increase/decrease is more intuitive (15 degrees per step).
New in preview8:
- rigidbody constraint axis is now defined using euler angles. this breaks the demos that have been made with the previous preview. Use the
'show pivot' button to visualize the constraint location/axis.
- constraint visualization.
- fixed some crashes due to new constraint UI
- better IPO support during dynamics baking
New in preview7e:
- different way of handling 'dynamic' only objects (without rigidbody rotation)
- fixed some issues with near sensor
near sensors are still very slow, due to redundant penetration depth calculation. need to add some flag to avoid this
With Blender 2.43 this can be done without scripting, just using buttons: You can setup compound objects (parents with children) and use the GUI for rigidbody constraints. Early stages, not all is hooked up yet, due to Bullet 2.x Physics SDK upgrade.
Win32 binary+demo Blender 2.43 preview 7 (7Mb)
http://www.continuousphysics.com/ftp/pu ... -win32.zip
Mac OS X Intel, Blender 2.43 preview 7 (5MB)
http://www.continuousphysics.com/ftp/pu ... X-i386.zip
or a small FRAPS .avi movie (5Mb):
http://www.continuousphysics.com/ftp/pu ... -48-82.avi
You need free FRAPS installed for the codec, see end of this page:
This same physics construction could be done in Blender 2.42a too, but that required python scripting.
Linux, FreeBSD and other versions can be compiled from the current CVS version of Blender.