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Change dynamically parts of a btMultiBody

Posted: Mon May 26, 2014 3:40 pm
by AngelGM
Hi all,

I have a btMultiBody of 2 btCollisionShapes.

During the game, I want to delete one of the shapes and, eventually, add another.

How can I identify those shapes? Is there a way to "getObject" or something similar? I know I can get the MultiBodyLinkCollider but I do not now how to reach the CollisionObject from there.

Any help would be incredibly welcome!.
Many thanks!
A.