Issue Found : btkinematiccharactercontroller
Posted: Fri Jan 24, 2014 1:19 pm
Hi all,
I've found an issue when I use btkinematiccharactercontroller and a Capsule.
If the start transform is inside the btTriangleMeshShape, I got a crash of bullet physics.
That should not happen I guess, the only way is to set the start transform a bit upper.
I've found an issue when I use btkinematiccharactercontroller and a Capsule.
If the start transform is inside the btTriangleMeshShape, I got a crash of bullet physics.
That should not happen I guess, the only way is to set the start transform a bit upper.