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Pulsating softbody

Posted: Thu Jan 23, 2014 2:43 pm
by Stubob95
I'm trying to make a softbody grow and shrink, my first attempt was to use setRestLengthScale(btScalar restLength) but this doesn't seem to affect the softbodies size at all.

I don't want to just scale as I want it to collide with rigid bodies as I make it grow.

What's the best way to achieve this?

Thanks