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Bullet - Restrict process to frustrum

Posted: Sat Jan 18, 2014 10:02 pm
by joaodotneto
I want to know if have a way to restrict Bullet to process only the visible objetcs (inside the camera Frustrum). I worked with a library called Emini Physics who have this feature, only process objects in camera view.

BTW, I'm using bullet port on LibGDX.