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Impulse-based dynamic simulation on the GPU

Posted: Tue Feb 13, 2007 1:06 pm
by Jan Bender
Hi,

Maybe somebody is interested in a small GPU demo.

An actual student research project is the implementation of my impulse-based method as a shader program. A demo of the dynamic simulation on the GPU was implemented by Daniel Bayer. The demo requires DirectX Runtime and can be downloaded here:

http://www.impulse-based.de/index.html#GPU

Have fun with it,

Jan