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Physics Optimization?

Posted: Fri Jan 19, 2007 12:50 am
by darkelfv
Ok i have a pretty complex scene with a very complex rig.

Does anyone have any ideals on how to use the same pieces but make it so it runs faster. Optimize the existing stuff so you get the same effect but less processing power.

It runs ok on my computer, however on my dads slightly slower computer its almost unbareable to watch.

Any ideals or tips would be apreciated.

Posted: Tue Jan 23, 2007 11:21 pm
by fobsta
Are the accelerated graphics working properly on the slow computer? Search Elysiun.com for accelerated OpenGL issues.

I got a big speed up with Bullet by scaling the scene down. Originally the scale was simply too big.

good luck