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Constraining rigid body on collision

Posted: Thu Jul 25, 2013 12:04 pm
by ChristofferN
I have a rigid body which I control with the gamepad, all that works fine. However I wanna have a system that when an object hits the user-controlled body it will be constrained to it. I also want to be able to release the constraint and apply a force to the constrained body.

Is this possible and what's the "best" way of setting up such a system?

cheers
/ Christoffer