Friction resolving optimizations
Posted: Sat Dec 23, 2006 12:51 pm
I started to optimize friction solver.
I have 2 possible optimizations for now:
1) not only for friction - detect collision patches. But what it will
give us - may be single for several contact points friction directions.
anything more?
2) using single friction direction(theoretically twice improved performance).
Do you think it is possible(friction to be processed in the separate iterations
loop I guess)?
And what about another physics engines - do friction takes most of
contacts resolving time?
I have 2 possible optimizations for now:
1) not only for friction - detect collision patches. But what it will
give us - may be single for several contact points friction directions.
anything more?
2) using single friction direction(theoretically twice improved performance).
Do you think it is possible(friction to be processed in the separate iterations
loop I guess)?
And what about another physics engines - do friction takes most of
contacts resolving time?