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User-defined fracture patterns?
Posted: Fri Nov 04, 2011 11:17 pm
by huisky
Dear Group,
I'm going to simulate the ice fracture. Is it possible to define user-defined fracture patterns in the code?
How to do that then?
thanks very much
Rgds
Huisky
Re: User-defined fracture patterns?
Posted: Sat Nov 05, 2011 10:37 am
by Karrok
Check out the fracture demo in 2.79.
Usually it's a multibody system held together with constraints which break at certain tension.
To create these multibody systems you can either compose the multibody system of rigid bodies yourself, or, if you want a "realistic" shatter, you can use voronoi pre-shattering, or a multitude of other pre-shatter algorithms.
Check out:
http://bulletphysics.org/siggraph2011/e ... ph2011.pdf
or
http://bulletphysics.org/siggraph2011/n ... ph2011.pdf (for some cinematic examples)
Re: User-defined fracture patterns?
Posted: Sun Nov 06, 2011 7:50 pm
by huisky
Thanks so much for your kindly reply!
I don't really need it to be really "realistic".
Could we get the contact forces as an output?
Is it possible to include the water into the simulation, so the ice fragments interactions could be computed?
Rgds
Huisky