how to integrate the BULLET into my GAME engine?
Posted: Fri Oct 14, 2011 3:55 am
Hi guys,
as topic,how to integrate it into my game loop link this:
while(true)
{
input();
updateGameWorlds(delta time);
updatePhysics(delta time);
updateCollisions(delta time);
updateAnimations(delta time);
updateAudios(delta time);
render();
}
Besides,how to avoid the data duplication in game worlds,physics engine,render engine!
Thanks a lot!
as topic,how to integrate it into my game loop link this:
while(true)
{
input();
updateGameWorlds(delta time);
updatePhysics(delta time);
updateCollisions(delta time);
updateAnimations(delta time);
updateAudios(delta time);
render();
}
Besides,how to avoid the data duplication in game worlds,physics engine,render engine!
Thanks a lot!