Disabling all collision on an object at runtime.
Posted: Wed Oct 12, 2011 8:53 pm
I need to be able to disable and reenable collision for specific objects while my program is running based on user input. I've looked into the masks and whatnot, and havent found a way to set that data other than when the scene is initialized. Is there a way to change that data, or some easier way to just disable all collision for a specific object? The mask stuff all sounds great, and would work perfectly if I could find a way to change it later.
Thanks for any help you can give.
Thanks for any help you can give.