Mesh with offset
Posted: Fri Sep 16, 2011 9:15 pm
Hello,
I am new here and i have some unanswered questions.
Let's say, i will export a mesh (cube), which has 0,0,0 position outside of cube, so 0,0,0 will not be in center of the cube. if i create a physics object from polygons, what will happend ? will it work ? will it return right transformation like center is in the middle of the cube ?
My second question is about more meshes in model file. How can i "glue" them together , so it will make one collision object (dynamic object) ?
Thank you very much for your answer.
I am new here and i have some unanswered questions.
Let's say, i will export a mesh (cube), which has 0,0,0 position outside of cube, so 0,0,0 will not be in center of the cube. if i create a physics object from polygons, what will happend ? will it work ? will it return right transformation like center is in the middle of the cube ?
My second question is about more meshes in model file. How can i "glue" them together , so it will make one collision object (dynamic object) ?
Thank you very much for your answer.