Bullet Physics Demo for latest C4 game engine
Posted: Tue Nov 07, 2006 7:08 pm
An updated physics integration of Bullet Physics 2.23 with the latest C4 game engine, version 129. Very basic support for both the Newton and JamesH PhysX test files (included)
Bullet would perform much better if Cylinder and Box primitives were assigned to the crates and barrels in the PhysX test world.
Ragdolls and vehicles through COLLADA Physics is on the wish list..
It would be good if all Physics integrations are more unified and using a similar C4 interface. If things diverge too much, people can't switch from one to the other physics engine easy.
Win32 download, includes binaries, Bullet Physics integration and projectfile (17 Mb)
http://www.continuousphysics.com/ftp/pu ... 9_Demo.zip
Bullet would perform much better if Cylinder and Box primitives were assigned to the crates and barrels in the PhysX test world.
Ragdolls and vehicles through COLLADA Physics is on the wish list..
It would be good if all Physics integrations are more unified and using a similar C4 interface. If things diverge too much, people can't switch from one to the other physics engine easy.
Win32 download, includes binaries, Bullet Physics integration and projectfile (17 Mb)
http://www.continuousphysics.com/ftp/pu ... 9_Demo.zip