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Bullet 2.20a released + BulletC4 demo (with bullet time)

Posted: Mon Oct 30, 2006 5:47 am
by Erwin Coumans
Another minor release, Bullet 2.20:

- Small change in contact persistency: existing contact points get replaced with new positions. Need to rething about a new callback (replacedcontactpoint) to manage persistency. This should fix some minor bug in small spheres keeping on rolling due to inaccurate (old) contact positions.
- enabled vehicle demo (not tuned yet, so driving is not OK yet)
- fixed wireframe colors: DBG_DrawWireframe & ActivationState
- added linefeed in btDefaultMotionState
- added old Mark Kilgard Glut Dino demo, c code, with intension to integrate this demo with upcoming Bullet C-API physics. This C-AP is for Blender (and follows OpenGL/glu/glut conventions, and is influenced by SOLID C-API)
- renamed treshold into threshold
- Updated Bullet C4 engine demo, with bullet time (in console use pbullettime x for slowmotion/fastmotion time)

Please use the btMotionState for the worldtransform instead of reading the m_worldTransform.

Thanks,
Erwin