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Bullet 2.17 released

Posted: Wed Oct 18, 2006 4:48 am
by Erwin Coumans
Bullet 2.17 is out:

Main features: uses btMotionState to synchronize interpolated worldtransform for 'realtime' simulation. you can specify the maximum number of substeps, so slow machines will clamp/drop frames.

See CcdPhysicsDemo for the effect: press 'i' and then 's' for single step/interpolation (interpolation means no simulation).

http://www.continuousphysics.com/mediaw ... e=Download