Maya: convert collision shapes back to mesh...
Posted: Thu Nov 04, 2010 8:59 pm
Hi. I have a stupid question:
I've done some RBD simulation, bake keys (they bakes into dRigidBody#### transforms). My source geometry stay hidden and still. I want to transfer baked animation from dRigidBodys to source meshes... Please help. Thank You!
I've done some RBD simulation, bake keys (they bakes into dRigidBody#### transforms). My source geometry stay hidden and still. I want to transfer baked animation from dRigidBodys to source meshes... Please help. Thank You!