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to Erwin -implement advanced softbody and physics - BGE

Posted: Thu Oct 07, 2010 4:08 pm
by christianoncken
Hi , i´m the autor of this project

http://www.blendernation.com/2010/09/15 ... more-14988

i select the hard parts of the character using vertex paint (select constraints to rigg ), but it´s not the right way to do this

it´s possible to implement a hybrid system? ( select softbody areas and not the constrained areas )

and to make water surface simulation i used softbody , but it´s not necessary , because needs just to constraint vertices , in the z axis. water is a bi dimensional wave , it´s possible to implement this?

my test: (monster and water )
http://www.youtube.com/watch?v=XLlxxYBwplQ

example using advanced tools :
(water)
http://www.youtube.com/watch?v=vnKX7CaY ... u_in_order

(monster)
http://www.youtube.com/watch?v=8cy1ty4nvmc





sorry my bad english and thank you