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Impulse based rb demo.

Posted: Tue Jul 26, 2005 11:00 pm
by emman
All colliding contacts are modeled using impulses, resting contacts are modeled using point/point constraints. Time warping is used for integration.

http://www.continuousphysics.com/incomi ... sample.rar

Note: Contact caching is brute force. Expect major slowdowns as the contact count increase.

Posted: Sun Jul 31, 2005 8:59 am
by o----o
wow.

somethimes it's slow on the begining but in few whiles its alright.
jm