Maxi Mini Golf
Posted: Mon May 03, 2010 4:58 pm
Hi,
Maxi Mini Golf - my first game using bullet physics.

Bullet is excellent for this purpose because golf ball is very fast and small so it's very important to have (pseudo) continuous physics. To prevent shooting into walls I enabled it like this:
Game is commercial and available for Windows (I'm planning GNU/Linux and OSX someday too).
Download demo:
http://www.filefront.com/user/luxnagames
Twitter with updates:
http://twitter.com/luxnagames
Greetings
Maxi Mini Golf - my first game using bullet physics.

Bullet is excellent for this purpose because golf ball is very fast and small so it's very important to have (pseudo) continuous physics. To prevent shooting into walls I enabled it like this:
Code: Select all
body->setCcdMotionThreshold(0.1f);
body->setCcdSweptSphereRadius(0.05f);
Download demo:
http://www.filefront.com/user/luxnagames
Twitter with updates:
http://twitter.com/luxnagames
Greetings