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Wolfire switched from ODE to Bullet

Posted: Wed Mar 24, 2010 8:57 pm
by Henrik Bennetsen
Interesting writeup by David Rosen
Last week, I switched the Overgrowth physics engine from ODE (Open Dynamics Engine) to Bullet. This prompted a few questions from blog readers. What are ODE and Bullet? Why did we switch? Why weren't we using Bullet from the start?
http://blog.wolfire.com/2010/03/Compari ... and-Bullet