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Tiny and Big - Up That Mountain

Posted: Fri Mar 12, 2010 7:11 pm
by tinyandbig
We just published the first beta of our game "Tiny and Big - Up That Mountain". All in all, we worked around 7 months on this release. The game is based on our own game engine called scape.

It uses the Bullet physics engine for simulating dynamic bodies (mainly convex meshes), collision detection and ragdolls. Especially the soft body feature worked great for creating the realistic rope that Tiny uses.

You can download the game at http://www.tinyandbig.com/download.

There already are some neat videos of the game and the physics online.

http://www.youtube.com/watch?v=az92keHswF4
http://www.youtube.com/watch?v=62m4XIIAktM

Re: Tiny and Big - Up That Mountain

Posted: Sun Mar 14, 2010 11:13 am
by tinyandbig
No reply since three days?!? next time better use the ODE? :evil:

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Re: Tiny and Big - Up That Mountain

Posted: Tue May 04, 2010 7:21 pm
by Ryborg
Wow, very impressive! I dig the comic style CRASH and GRAB

Re: Tiny and Big - Up That Mountain

Posted: Wed May 05, 2010 9:12 am
by ruben
Just found it!

Look nice, I'll try it at home ;-)

One question, is the editor triable?

Re: Tiny and Big - Up That Mountain

Posted: Wed Jun 02, 2010 12:28 pm
by smithdwsn
It is very wonderful!
I will definitely try this at home.
It is really nice work.