Bullet 1.9 released, includes Quake BSP Physics Viewer
Posted: Sat Aug 12, 2006 12:44 am
Bullet 1.9 Physics Library include Quake BSP Physics Viewer
* Import Quake .bsp and convert into static convex objects and interact by throwing boxes
* Cmake cross platform buildsystem including projectfile autogeneration
* Per triangle materials for triangle meshes
* Improved Continuous Collision Detection for Compound and non-convex meshes
* MacOS X Universal Binary demos through Xcode (CMake generated)
And
* Compound Collision Shapes (initial version, not optimized)
* New MacOS-X (i386) precompiled COLLADA physics viewer
* StaticPlaneShape emulates an infinite plane using GJK
* ParallelIslandDispatcher,ParallelPhysicsEnvironment
* Generic6DofConstraint
Collada Physics Viewer 0.7 (ColladaDemo) , using COLLADA-DOM:
* Support for COLLADA import/export of compound shapes (more then one collision shape)
* Support for COLLADA import/export of generic D6 constraints (no limits/motors)
* <mesh>, <convex_mesh> support
http://www.continuousphysics.com/mediaw ... e=Download
* Import Quake .bsp and convert into static convex objects and interact by throwing boxes
* Cmake cross platform buildsystem including projectfile autogeneration
* Per triangle materials for triangle meshes
* Improved Continuous Collision Detection for Compound and non-convex meshes
* MacOS X Universal Binary demos through Xcode (CMake generated)
And
* Compound Collision Shapes (initial version, not optimized)
* New MacOS-X (i386) precompiled COLLADA physics viewer
* StaticPlaneShape emulates an infinite plane using GJK
* ParallelIslandDispatcher,ParallelPhysicsEnvironment
* Generic6DofConstraint
Collada Physics Viewer 0.7 (ColladaDemo) , using COLLADA-DOM:
* Support for COLLADA import/export of compound shapes (more then one collision shape)
* Support for COLLADA import/export of generic D6 constraints (no limits/motors)
* <mesh>, <convex_mesh> support
http://www.continuousphysics.com/mediaw ... e=Download