irrlamb 0.1.0
Posted: Thu Jan 07, 2010 5:01 am
After two years 0.1.0 is finally out. The physics were fixed and now use a fixed timestep, so the gameplay should be framerate independent. Thanks to Erwin and others for Bullet.
Video:
http://www.youtube.com/watch?v=PemiIKVOsqQ
Video:
http://www.youtube.com/watch?v=PemiIKVOsqQ