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irrlamb 0.1.0

Posted: Thu Jan 07, 2010 5:01 am
by jazztickets
After two years 0.1.0 is finally out. The physics were fixed and now use a fixed timestep, so the gameplay should be framerate independent. Thanks to Erwin and others for Bullet.

Video:
http://www.youtube.com/watch?v=PemiIKVOsqQ