*SOLVED* Problem with BulletSolver for Houdini
Posted: Fri Dec 04, 2009 9:26 am
I've posted this on the odForce forums, but I wanted to put it here too, in case someone has an idea of what might be the problem. I've compiled Bullet (apparently as all of the .h and .a files appear), and I've supposedly compiled the plugin as well using the compile .sh script below:
I don't see any compile errors after the compile, which places the plugin automatically in the dso folder, but when I run Houdini, I get the following:
I know it's hard to troubleshoot these things, but does anyone have an idea of what could be going on?
Code: Select all
BULLET_INC=/home/chris/tools/bullet/bullet-read-only/src/
BULLET_LIB=/usr/local/lib/
hcustom -g -e -I $BULLET_INC -L $BULLET_LIB SIM_SolverBullet.cppCode: Select all
sandboxB:~/tools/bullet/SIM_SolverBullet-0.11_vanaarde/src> Houdini DSO - error on '/home/chris/houdini10.0/dso/SIM_SolverBullet.so'
/home/chris/houdini10.0/dso/SIM_SolverBullet.so: undefined symbol: _ZNK16btCollisionShape17getBoundingSphereER9btVector3Rf