Bullet 1.8 source code release, Compound Collision Objects
Posted: Tue Jul 25, 2006 1:22 am
A new source code drop is available:
- * Compound Collision Shapes (initial version, not optimized)
* New MacOS-X (i386) precompiled COLLADA physics viewer
* StaticPlaneShape emulates an infinite plane using GJK
* ParallelIslandDispatcher,ParallelPhysicsEnvironment
* Generic6DofConstraint
- * Support for COLLADA import/export of compound shapes (more then one collision shape)
* Support for COLLADA import/export of generic D6 constraints (no limits/motors)
* <mesh>, <convex_mesh> support