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Fast Collision Detection Using QuOSPO Trees

Posted: Sat Jul 22, 2006 2:37 am
by ab
Hi.

Does anyone has brief idea what is QuOSPO. I'm not really sure either it was a unification of k-Dops and OBB physically to form a new BV or just a data structure strategy that manipulates both of the BV in selective manner.

Discussion and opinions are really appreciated.

Thanks.

-ab-

QuOSPO paper:
?Fast Collision Detection Using QuOSPO trees.? Proceedings of the 1999 Symposium on Interactive 3D Graphics, pp. 55-62, 1999. http://citeseer.ist.psu.edu/262510.html