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Questions about object type, Show Framerate, lattice deform

Posted: Fri Jul 21, 2006 1:16 am
by Steve F
Much appreciation to all who made this.

I noticed my mesh sphere rolls on its faces. Low poly means it jumps a lot. Is there a way to have low poly mesh sphere but physics object is perfect sphere for good rolling?

On the 'Show Framerate and Profile' I usually see Overhead from 30-80% depending on the scene. Is this the same as 'Idle Time' or is there something actually going on during that time. Can I add Python logic code and expect it to use up the Overhead time?

On the modeling tools I learned how to add a lattice and deform an object. Can this be done in the game engine? Will deforming the lattice change the shape of the mesh its linked to?

Thanks, Steve

Posted: Thu Jul 27, 2006 5:29 pm
by Erwin Coumans
Thanks for the feedback.

Please check out the physics tips:
http://www.continuousphysics.com/mediaw ... ysics_Tips

You need to set the bounds type (sphere)

There is no lattice or other deformable tech in the game engine at the moment.