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Bypassing broadphase collision detection.

Posted: Tue Jul 11, 2006 1:27 pm
by SiegeLord
My program implements its own broadphase collision because my objects use __int64's for their coordinates... thus I generate the collision groups manually and then pass them on to the physics engine... I used to use ODE's collision detection, but since it is... imperfect... I switched to Bullet. ODE has this dCollide function that can collide and return collision data for any two objects...

Does Bullet have a similar function? I looked through the source, but it seems that the collision algo's all require some pointers to the broadphase part...

Thanks...