Page 1 of 1

Using Bullet for Games

Posted: Sat Jun 03, 2006 4:03 am
by Jwh424
Hello, I am new to the Bullet Library community. After watching and playing with the different demos online, I have decided to use Bullet for my next game. Also, Bullet is the only physic engine that does not give me LNK errors like OPAL ODE and Tokamak.

I am trying my best to learn how to use this library from the posted examples. I am looking for tutorials that explains Bullet more. Are there any Bullet tutorials?