Robot Simulation
Posted: Wed Mar 04, 2009 6:21 pm
Hi everybody.
I'm working on a student project in which i have to simulate a tetrahedral robot composed by pistons and balls
(like in this video: http://www.youtube.com/watch?v=RDT8uE2gpys).
The fisrt step is to model a piston using Bullet.
I used 2 rigidbodies to symbolize ends of piston, and a linear constraint in order to create moves.
Now, i plan to make a move to my piston (make it more bigger).
I try to apply velocity or force to one ends but this vector may change because of the direction of the piston.
I Ask you if i can apply a force allways parallel to the direction of my piston, and how do it.
I'm working on a student project in which i have to simulate a tetrahedral robot composed by pistons and balls
(like in this video: http://www.youtube.com/watch?v=RDT8uE2gpys).
The fisrt step is to model a piston using Bullet.
I used 2 rigidbodies to symbolize ends of piston, and a linear constraint in order to create moves.
Now, i plan to make a move to my piston (make it more bigger).
I try to apply velocity or force to one ends but this vector may change because of the direction of the piston.
I Ask you if i can apply a force allways parallel to the direction of my piston, and how do it.