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Ogre3D and Bullet...but not OgreBullet

Posted: Tue Feb 24, 2009 2:51 am
by Kukanani
Hi all,

I would like to make my own integration of Bullet and Ogre3D. I was wondering what the best way to come at this would be. Should I just set my Ogre3D meshes to be at the same location as their respective Bullet body every render step? Or is there a better way?

Thanks,
Kukanani

Re: Ogre3D and Bullet...but not OgreBullet

Posted: Tue Mar 03, 2009 4:40 am
by chunky
http://www.bulletphysics.com/mediawiki- ... tionStates

Motionstates are the central item between bullet and your rendering system. I wrote that wiki page, basing it on my own code I'm using with ogre3d :-)

Gary (-;

Re: Ogre3D and Bullet...but not OgreBullet

Posted: Tue Mar 03, 2009 9:18 pm
by Kukanani
Ah, thanks. that's perfect.

Kukanani