Ogre3D and Bullet...but not OgreBullet
Posted: Tue Feb 24, 2009 2:51 am
Hi all,
I would like to make my own integration of Bullet and Ogre3D. I was wondering what the best way to come at this would be. Should I just set my Ogre3D meshes to be at the same location as their respective Bullet body every render step? Or is there a better way?
Thanks,
Kukanani
I would like to make my own integration of Bullet and Ogre3D. I was wondering what the best way to come at this would be. Should I just set my Ogre3D meshes to be at the same location as their respective Bullet body every render step? Or is there a better way?
Thanks,
Kukanani