Blender 2.42 preview 15 (updated with bugfixes)
Posted: Wed Apr 26, 2006 6:24 am
Another test build for Blender Game Engine with Bullet physics:
- bug fixes in crashing armatures (should fix issues reported in this thread)
- some bug fixes in Bullet physics system, raycast and broadphase
- added 'dynamic' only, without rotation, useful for character control (using a special hinge constraint)
- vehicle using hinges and cylinder shapes (only for 4x4 wheel, not recommended for faster driving, use the raycast vehicle instead)
- Bullet with collision sensor on added objects
- deterministic behaviour (no use of quickstep, but Bullet sequential impulse constraint solver, without randomized constraint ordering)
Blender 2.42 Win32 executable:
http://www.continuousphysics.com/ftp/pu ... view15.zip
Rigidbody Demos:
http://www.continuousphysics.com/ftp/pu ... view15.zip
- bug fixes in crashing armatures (should fix issues reported in this thread)
- some bug fixes in Bullet physics system, raycast and broadphase
- added 'dynamic' only, without rotation, useful for character control (using a special hinge constraint)
- vehicle using hinges and cylinder shapes (only for 4x4 wheel, not recommended for faster driving, use the raycast vehicle instead)
- Bullet with collision sensor on added objects
- deterministic behaviour (no use of quickstep, but Bullet sequential impulse constraint solver, without randomized constraint ordering)
Blender 2.42 Win32 executable:
http://www.continuousphysics.com/ftp/pu ... view15.zip
Rigidbody Demos:
http://www.continuousphysics.com/ftp/pu ... view15.zip