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Physics @ Game Developers Conference 2006

Posted: Fri Mar 17, 2006 6:02 pm
by Erwin Coumans
There are several sessions about physics simulation during GDC next week, see http://www.cmpevents.com/GD06/a.asp?opt ... rd=physics

Monday, 10:00am ? 6:00pm:
Physics for Games Programmers (Jim Van Verth,Christer Ericson,Squirrel Eiserloh, Gino van den Bergen, Erin Catto, Marq Singer)
See also http://www.gphysics.com

Wednesday, 9:00am ? 10:00am and Friday, 10:30am ? 11:30am
Next Generation Multiplayer: Networking Highly Physical Game Worlds, Sean Blanchfield

Wednesday, 2:30pm ? 3:30pm
Ageia PhysX, The Unlimited Potential of Advanced Game Physics, Tom Lassanske

Wednesday, 4:00pm ? 5:00pm, High Performance Physics Solver Design for Next Generation Consoles, Vangelis Kokkevis

Thursday, 4:00pm ? 5:00pm
Threading Full Auto Physics, David Wu

Thursday, 4:00pm ? 5:00pm
Havok FX?: GPU-accelerated Physics for PC Games, Andrew Bond

Thursday, 5:30pm ? 6:30pm
NVIDIA GPUs, showcasing Havok FX, Mark Harris, Simon Green

Friday, 9:00am ? 10:00am
Physical Gameplay in Half-Life 2, Jay Stelly

If there are more physics related sessions, please add them.
Good opportunity to meet next week!