Re: Bullet 2.71 Dynamica Maya Plugin crash on 'dRigidBodyArray'
Posted: Wed Sep 17, 2008 11:59 am
Thanks Nicola, that's great!
BTW there is a thread over at the CGSociety forums (CGTalk): Disney's Dynamica plugin for Bullet Physics.
Cheers.
Edit: a question Nicola: Appears dRigidBodyArrayShape.position[n] and .rotation[n] do not return current position/orientation of array items? Is there a reason for this, or is it a bug? Would be great to know where a RigidBodyArrayShape item is located; would enable us to set initialPosition[n] after a simulation run has positioned them in a desired rest state (simple loop script to read position[n] and write initialPosition[n]). Also, it would allow us to place objects/instances/particles in position and to bake. I realize the export to .pdb file option is there, but it would be great to access that data directly from within Maya. Thanks again!
BTW there is a thread over at the CGSociety forums (CGTalk): Disney's Dynamica plugin for Bullet Physics.
Cheers.
Edit: a question Nicola: Appears dRigidBodyArrayShape.position[n] and .rotation[n] do not return current position/orientation of array items? Is there a reason for this, or is it a bug? Would be great to know where a RigidBodyArrayShape item is located; would enable us to set initialPosition[n] after a simulation run has positioned them in a desired rest state (simple loop script to read position[n] and write initialPosition[n]). Also, it would allow us to place objects/instances/particles in position and to bake. I realize the export to .pdb file option is there, but it would be great to access that data directly from within Maya. Thanks again!