Havok GPU Physics at GDC 2006
Posted: Mon Jan 30, 2006 6:22 pm
Looks like we finally get to see some gpgpu physics:
http://www.cmpevents.com/GD06/a.asp?opt ... essID=2113
Havok FX・ GPU-accelerated Physics for PC Games
Speaker: Andrew Bond
Date/Time: Thursday (March 23, 2006) 4:00pm ? 5:00pm
Track: Game Design
Format: 60-minute Sponsored Session
Experience Level: Intermediate
Session Description
This session introduces Havok' latest innovation for game physics: Havok FX・- enabling real-time processing of thousands of rigid-body objects on current and next generation GPUs. Havok' general approach to GPU Effects Physics will be covered, as well as tool-chain requirements and trade-offs with game-critical, game-play physics processing on the CPU.
http://www.cmpevents.com/GD06/a.asp?opt ... essID=2113
Havok FX・ GPU-accelerated Physics for PC Games
Speaker: Andrew Bond
Date/Time: Thursday (March 23, 2006) 4:00pm ? 5:00pm
Track: Game Design
Format: 60-minute Sponsored Session
Experience Level: Intermediate
Session Description
This session introduces Havok' latest innovation for game physics: Havok FX・- enabling real-time processing of thousands of rigid-body objects on current and next generation GPUs. Havok' general approach to GPU Effects Physics will be covered, as well as tool-chain requirements and trade-offs with game-critical, game-play physics processing on the CPU.