spherical / cylindrical heightfields and collision detection
Posted: Tue Jan 03, 2006 8:28 pm
Static planar heightfields are fairly popular in collision detection.
However you can extend this idea for convex-convex collision detection/penetration depth using cylindrical or spherical heightfields.
Kind of the 2D version of signed distance maps. Signed distance maps require 2 representations, a 3D map and features (vertices,edges etc).
One vaguely related link I could find is this one: http://gamma.cs.unc.edu/HTextures/Otadu ... nVIS04.pdf
Does anyone have experience, papers or anything in this area?
However you can extend this idea for convex-convex collision detection/penetration depth using cylindrical or spherical heightfields.
Kind of the 2D version of signed distance maps. Signed distance maps require 2 representations, a 3D map and features (vertices,edges etc).
One vaguely related link I could find is this one: http://gamma.cs.unc.edu/HTextures/Otadu ... nVIS04.pdf
Does anyone have experience, papers or anything in this area?