creating an environment...like a shoebox
Posted: Wed Jan 16, 2008 11:09 pm
Hey All, I am really new to Bullet and from what I have seen so far its awesome. So here is my issue: I am trying to create a game that has an enviromnent kind of like a shoebox. That is, it has a floor and four walls with no mass so objects moving objects will collide with them. The problem is when I create a wall I am getting unexpected results. Rather than bore you with the details can anyone point me in the right direction to do this? Thanks