Request & question
Posted: Mon Sep 12, 2005 12:14 am
First of all, the bullet physics model is incredibly realistic. Very good work.
Request: I agree with PILDANOVAK: for same kind of games is very important to disable the "rigid body" attribute. For example if you are managing a character in an action game you don't want the guy falling down after a collision with a wall.
Question: I was testing your build with simple models (a plane, a cube and an actuator), and in order to make a comparison I switched between SUMO and BULLET. I noticed that if the sumo model is used, dynamic objects vibrate with no explanation: just put a cube (dynamic) on top of a plane and let it fall. (the same blend file with the binary distributed in blender-org doesn't vibrate that way).
On the other hand, I compiled Blender 2.37a on my computer with MS Visual Studio 6, and I noticed the same effect.
Are you using VS6 too ? Any hint of what is the reason of the vibration?
Thanks
SL
On the other hand, I compiled Blender 2.37a on my computer with MS Visual Studio 6, and I noticed the same effect.
Are you using VS6 too ? Any hint of what is the reason of the vibration?
Thanks
SL