Simulating an KUKA LBR iwaa
Posted: Sun Oct 13, 2019 9:48 pm
Hey, there!
Currently I am attempting to simulate a KUKA LBR iwaa robot using Bullet3, an in-house renderer and C++.
I tried two approaches:
All links of the robot 'explode' into different directions. At this point, I am not sure what I am doing wrong.
Given an URDF description, how could one calculate the proper position of the first joint?
Using the latter approach, my application crashes on the first simulation step, telling me that one joint is untyped,
although, after verifying with the Debugger, every joint created is an revolute-joint.
Is there something I am doing wrong?
NOTE: I cannot rely on BulletRobotics, thus I am parsing the URDF description and creating the render objects myself.
Currently I am attempting to simulate a KUKA LBR iwaa robot using Bullet3, an in-house renderer and C++.
I tried two approaches:
- - btHingeConstraint
- btMultibody
All links of the robot 'explode' into different directions. At this point, I am not sure what I am doing wrong.
Given an URDF description, how could one calculate the proper position of the first joint?
Using the latter approach, my application crashes on the first simulation step, telling me that one joint is untyped,
although, after verifying with the Debugger, every joint created is an revolute-joint.
Is there something I am doing wrong?
NOTE: I cannot rely on BulletRobotics, thus I am parsing the URDF description and creating the render objects myself.