Inequality constraints
Posted: Thu Jun 14, 2007 3:06 pm
In many tutorials that I've read, such as the slideshow here:
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www gphysics com downloads The collision resolution constraints are modeled as inequalities rather than equalities. But I don't understand, why cant the euqations be written exactly using the impulse equation (the one on chris heckers sight for example) and then solve the system of equations using conventional methods (guass...) instead of LCP?
Thanks.
(add periods and slashes)
www gphysics com downloads The collision resolution constraints are modeled as inequalities rather than equalities. But I don't understand, why cant the euqations be written exactly using the impulse equation (the one on chris heckers sight for example) and then solve the system of equations using conventional methods (guass...) instead of LCP?
Thanks.