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Bullet Convex Collision integrated in a ODE demo

Posted: Wed Sep 07, 2005 12:23 pm
by Erwin Coumans
Here is a new demo, with updated convex collision primitives using Bullet GJK in the ODE (http://www.ode.org) framework. It is a proof of concept to show that the Bullet collision code can be ported to other physics engines too.

Press 1,2,3 or 4 in the windows demo 'bulletgjk_ode.zip', for cylinders, cones, boxes and tetrahedra. Get 'bulletgjk_ode.zip' from

http://207.234.235.180/ftp/pub/test/ind ... r=physics/

Erwin Coumans

Posted: Wed Nov 09, 2005 9:49 pm
by bobef
Looks very nice since ODE is missing these shapes.. Hopefully we'll see these in the next ODE...

And what about the source?

bullet, ode, trimesh source

Posted: Thu Nov 10, 2005 8:12 am
by Erwin Coumans
The preliminary source files are here:
http://www.continuousphysics.com/ftp/pu ... sh_src.zip

open VC7 project: bullet\Extras\ode\VC6\Samples\MakeAllTests.sln

The convex integration files are already in ode cvs, see
http://cvs.sourceforge.net/viewcvs.py/o ... e/ode/src/

Erwin