Bullet Convex Collision integrated in a ODE demo
Posted: Wed Sep 07, 2005 12:23 pm
Here is a new demo, with updated convex collision primitives using Bullet GJK in the ODE (http://www.ode.org) framework. It is a proof of concept to show that the Bullet collision code can be ported to other physics engines too.
Press 1,2,3 or 4 in the windows demo 'bulletgjk_ode.zip', for cylinders, cones, boxes and tetrahedra. Get 'bulletgjk_ode.zip' from
http://207.234.235.180/ftp/pub/test/ind ... r=physics/
Erwin Coumans
Press 1,2,3 or 4 in the windows demo 'bulletgjk_ode.zip', for cylinders, cones, boxes and tetrahedra. Get 'bulletgjk_ode.zip' from
http://207.234.235.180/ftp/pub/test/ind ... r=physics/
Erwin Coumans