Bullet GJK for ODE preview
Posted: Mon Sep 05, 2005 11:52 pm
First preview of Bullet GJK Convex Collision Detection integrated with Open Dynamics Engine (ODE). Press l for a bullet gjk cylinder, f for a bullet gjk box, b, s and c for ode colliders. Other convex primitives like cone, convex mesh are a matter of adding graphics drawstuff for ODE. Disclaimer: it doesn't work perfect 
http://207.234.235.180/ftp/pub/test/ind ... jk_ode.zip
Files are checked into CVS at http://sourceforge.net/projects/bullet
The modified ODE source code and Bullet source code can be downloaded here, including visual studio 6 and 8 projectfiles:
http://207.234.235.180/ftp/pub/test/ind ... ration.zip
Open \Bullet\Extras\ode-0.5\VC6\Samples\MakeAllTests.dsw (or .sln for VC8)
Erwin
http://207.234.235.180/ftp/pub/test/ind ... jk_ode.zip
Files are checked into CVS at http://sourceforge.net/projects/bullet
The modified ODE source code and Bullet source code can be downloaded here, including visual studio 6 and 8 projectfiles:
http://207.234.235.180/ftp/pub/test/ind ... ration.zip
Open \Bullet\Extras\ode-0.5\VC6\Samples\MakeAllTests.dsw (or .sln for VC8)
Erwin