Record Game Physics To IPO doesn't work at last(?) part
Posted: Tue Apr 24, 2007 6:36 am
Sorry for multipost.
I posted it to GForge too, Blender doesn't record Ipos correctly at last specific part.
This problem was told me by other user who made the Rube-Machine file at below.
http://blender.jp/modules/newbb/downloa ... 6621998000
When you play it with 'Record game physics to IPO', Blender works fine, but once you stop with [Esc] and playback it with [Alt]+[A], then you'll find a problem that the specific part(in below sample file, blender logo's part)didn't record correctly.
I verified it at WindowsXP, Blender2.43. 1GB RAM.
I tweaked FPS of the render and game engine, but I've never solved it.
What's wrong? Can we solve or bypass this problem?
Regards,
I posted it to GForge too, Blender doesn't record Ipos correctly at last specific part.
This problem was told me by other user who made the Rube-Machine file at below.
http://blender.jp/modules/newbb/downloa ... 6621998000
When you play it with 'Record game physics to IPO', Blender works fine, but once you stop with [Esc] and playback it with [Alt]+[A], then you'll find a problem that the specific part(in below sample file, blender logo's part)didn't record correctly.
I verified it at WindowsXP, Blender2.43. 1GB RAM.
I tweaked FPS of the render and game engine, but I've never solved it.
What's wrong? Can we solve or bypass this problem?
Regards,
