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F-Zero physics

Posted: Sat Sep 19, 2015 11:37 pm
by Wings of the Dark
How do it get F-Zero GX physics like that in this video.

https://youtu.be/GQ1FLPBw1FE

How do I make the bullet physics drive on the outside of a tube, on the inside of a tube, upside-down, etc. My gut says to manipulate, but I don't know in what way and I can't find supported functions.

Any ideas?

Re: F-Zero physics

Posted: Mon Sep 21, 2015 8:39 pm
by bone
Presumably your 'car' needs some downforce, but not generated from aerodynamics like a real car, otherwise you'd probably float off at zero speed. Make sure normal gravity is off (which is a force vector relative to the world), and then apply some sort of replacement force vector always pushing your car downwards (relative to the car itself).